Seedance 2.5: complete guide, features, prompts, and longer video

Seedance 2.5: complete guide, features, prompts, and longer video

The complete Seedance 2.5 guide: native 1080p, longer single-take video, reference-led continuity, editing and extending clips, camera control, native audio, and prompt examples.

Seedance 2.5 features and capabilities

Seedance 2.5 is ByteDance's next-generation video model. It extends the Seedance 2.0 line with longer native takes, many more references, and native audio across 10+ languages, while keeping the AI camera control the line is known for. It also works on footage you already have, editing a clip in place or extending it past its own boundaries.

FeatureWhat it doesBest for
Longer single-take videoHolds one continuous shot far past a few-second beat, up to 30 secondsAd spots, short scenes, long reveals
Native 1080p outputRenders a full 1920x1080 frame directly, not upscaled, up from 720p at launchFull-HD delivery for social, web, and ads
Reference-led continuityTakes up to 50 multimodal references to lock a character, set, and paletteSeries, multi-shot sequences, brand work
Edit an existing clipChanges one region of a clip you already have, leaving the rest of the frame aloneFixing a take, targeted revisions
Extend an existing clipAdds footage before or after a clip, or bridges two clipsClips that came back too short
AI camera controlDirects the camera in plain languageDirected shots
Audio-only referenceA voice, music, or sound-effect track can drive pacing, beat-matching, and lip-syncMusic videos, lip-synced dialogue, localized voiceover

The four task types

Seedance 2.5 does not only generate new footage. It also works on a clip you already have, and which of those it does is decided by a task type. On Morphic these sit in the Task Type setting inside Reference to Video.

Morphic's Reference to Video panel for Seedance 2.5, showing reference slots for 30 images, 10 videos and 10 audio clips above the prompt bar, with the Task Type control at the end of the settings row
Reference to Video on Morphic. The reference counters show the 30 image, 10 video and 10 audio slots, and the Task Type control sits at the end of the settings row under the prompt.
Task typeWhat it doesReach for it when
AutoInfers the task from your prompt and referencesThe intent is unambiguous
ReferenceGenerates a new video from the referencesYou want a fresh shot built from your inputs
EditChanges the input videoThe shot is right and one element is wrong
ExtendAdds footage to the input videoThe shot is right and too short

Seedance 2.5 use cases

Long single-take establishing shots

One unbroken move across a landscape, held far past a few-second beat. A long native take carries a whole reveal without a cut, so an aerial reads as a single continuous camera rather than stitched clips.

Detailed close-up craft

Hands at work, jewelry, and mechanisms hold their fine detail through the move. Reference-led generation keeps the object consistent frame to frame, so a close inspection shot stays crisp instead of smearing.

Sports and athletic motion

Fast bodies and shifting weight stay coherent across the clip, with motion that tracks the action rather than blurring it. A dawn sprint reads with real timing and follow-through.

Cinematic sci-fi scenes

Big sets, atmosphere, and volumetric light give a shot scale. Camera control moves through the space with intent, so a hangar interior feels staged for a scene rather than a static render.

Travel and documentary

Wide vistas and slow reveals finish clean at native 1080p, ready for the feed or a large screen. A desert crossing holds its detail from foreground grain to the far horizon.

Surreal, imaginative concepts

Impossible scenes hold together because the subject stays consistent through the shot. A whale drifting past a diver keeps its scale and weight, so the concept lands instead of falling apart mid-move.

Seedance 2.5 prompt guide

A prompt reads like a short shot brief, not a caption: a subject, a motion, and a camera.

The prompt formula

Five elements, in this order. Drop any you do not need.

ElementWhat it coversRequired
Subject and actionWho or what is in frame, and what they doYes
Scene and environmentLocation, time, weather, backgroundOptional
Visual styleLighting, color, materials, texture, moodOptional
Camera movement or cutsShot size, angle, movement, transitionsOptional
AudioDialogue, voice, ambience, sound effects, musicOptional
[Subject] performs [primary action] in [scene and environment].
The visuals feature [visual style].
Use [shot size, camera angle, camera movement, or cuts].
Audio includes [dialogue, ambience, sound effects, or music].

Aspect ratio and duration stay out of the prompt. You set those on the generation page.

Naming references

Uploading an image is half the instruction. Say what it contributes and what to ignore.

@Image 1 defines the artist's face, hair, and dark green apron.
Do not use the image background.
  • One reference, one subject. "@Images 1 through 4 define four characters" never says which is which.
  • Add the exclusions. Backgrounds and bystanders ride along unless ruled out.
  • Group multiples. Four angles of a lamp need "all four define one lamp", or you get four.
  • Do not restate a video reference. If it already carries the motion, name only what to inherit.
Reference typeKeep subjects toLimits
Images8 or fewerPast 5, prefer single views over collages
Video5 or fewer5-10s each, 30s total
Audio5 or fewer30s total
Source clip for an editUnder 20sPair with 1-5 reference images

Priority order: core characters, key props, scene, then style.

Writing a 30-second shot

Split the story into consecutive stages. One main change each, plus what is visible when it ends. The end state carries continuity forward.

[Stage 1]
Primary event: <Florist> arranges the stems and trims them to length.
End state: <Florist> holds the bouquet, scissors back on the workbench.

[Stage 2]
Primary event: <Store Assistant> wraps the bouquet and ties it.
End state: the wrapped bouquet lies flat, bow facing camera.

Keep identities, clothing, and prop ownership consistent throughout.

Reach for timestamps only when a beat has to land at a set moment.

PatternUse it forExample
Time rangeBudgeting pacing0-3 seconds... 3-7 seconds...
Exact time pointOne critical beatAt 5 seconds, the camera whip-pans left
Relative timingA delay between eventsThree seconds after the button, the lights go out

Ranges are budgets, not edit points. Three actions in one second does not work.

Audio and dialogue syntax

Four bracket types name the kind of sound or text you mean, which stops dialogue being drawn on screen as a caption.

ContentBracketExample
Music( )(Soft, rhythmic piano music plays)
Sound effect< ><A bell rings in the distance>
Dialogue{ }{Hello, welcome back.}
Subtitle【 】【Chapter One: Departure】

Name the language before any line that is not in Chinese. "Authentic Los Angeles English" gets a specific delivery where plain "English" gets a neutral read.

Editing and extending a Seedance 2.5 clip

Once a take is close, work on it rather than re-rolling it. Pin the Task Type to Edit or Extend first: Auto reads the prompt to decide, and a loosely phrased edit comes back as a brand new clip. Pinning also fails a bad setup at submission rather than after the generation runs.

Editing a clip

OperationWhat it doesExample
Instruction editAdds, removes, or changes content, optionally at a timestampReplace the scene from 0:02 to 0:05
Reference-image editSwaps an element to match a supplied imageReplace the jacket with the reference
Add or remove a subjectDrops in or erases a person, prop, logo, or effectRemove the drone, inpaint the sky
Audio editReplaces music, adds effects, or changes the voiceSwap the background music

Name the source as the sole master, scope the change, and list what must not move.

Edit @Video 1. Only from 4-7 seconds, change the blue light on the right
wall to warm orange. @Video 1 is the sole editing master.
Keep identity, clothing, motion, camera movement, and ambience.

Swapping a subject adds the block people forget: the replacement inherits the original's timeline, every appearance, movement, and exit, at the same timing and speed. Without it you get the right frame and the wrong rhythm.

Extending a clip

An extension continues past the last frame, generates the moment before the first, or bridges two clips. Describe the boundary frame before the new action.

Extend @Video 1 forward. The first frame continues directly from the last
frame of @Video 1: same locked-off shot, the airplane's position and
heading, the classroom window, the afternoon light.
Then the airplane glides right and exits frame.

Backward extensions need one guard: say which materials belong only to the original, or props that should arrive later turn up early.

What each one locks

TaskAspect ratioDuration
EditInherited, cannot be setInherited, cannot be set, within about 0.4 seconds
ExtendInherited, cannot be setCan be set
First or first-and-last frameInherited from the first imageCan be set

Advanced Seedance 2.5 direction

Handing over structure instead of describing it

  • First and last frames. Name each anchor separately. A combined "these two are the first and last frames" binds neither.
  • Multi-keyframe sequences. "Use @Image 1 through @Image N as keyframes in this order", then each image's key state. Separate images beat a collaged grid.
  • Storyboard grids. Shot order and rough composition only. Under ~15 panels, and rule out the grid's own style so the line art stays out of the render.
  • 3D blockouts. Carries timing: paths, blocking, camera movement, cut points. Map each grey shape to its subject by name, and strip path lines and axes first.
  • Performance cues. Name what a viewer would see, eye movement, brow tension, breathing, gaze, hands. Two to four cues carry one emotional turn.
  • Camera terms. Standard vocabulary works as written. For a term the model may not know, keep it and add the visible change.

Pre-flight checklist

Most weak prompts fail the same five ways.

CheckWeakStrong
Motion over timeA climber on a ridgeA climber hauls over the ridge, stands, and turns to the valley as the camera pulls back
A named camera moveA city skyline at duskLow aerial over a skyline at dusk, one unbroken push toward a single lit tower
Reference rolesUse these references@Image 1 defines the detective's coat and face. Do not use its background
Stages, on a long shotOne paragraph of eventsOne main change per stage, each with a visible end state
Task type, on an existing clipLeft on AutoPinned to Edit or Extend, with a matching instruction verb

What Seedance 2.5 will not do precisely

  • Timestamps allocate time to events. They are not frame-accurate edit points.
  • An edit cannot guarantee frame-by-frame overlap with the source.
  • A seamless transition aims at continuity, not pixel-identical preservation.
  • Text that must be exact, subtitles, signage, specs, is a post-production job.

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FAQs

How do I write a good Seedance 2.5 prompt?
Follow ByteDance's own formula: subject and action first, then scene and environment, visual style, camera movement or cuts, and audio. Write it as four short lines, one per element, and drop any line you do not need. Describe how the shot evolves over its full length rather than a single frozen frame, and give a specific camera move like a slow push-in instead of a vague "cinematic."
How do references work in Seedance 2.5?
You supply reference inputs, up to 50 per generation, such as an image of a character, product, or set, and the model carries that look through the clip and across shots. Describe in the prompt what each reference is for, so the model knows which one drives the subject, which sets the location, and which fixes the palette. Reusing the same references from cut to cut is what keeps a sequence consistent.
Can Seedance 2.5 make longer single-take videos?
Yes. Seedance 2.5 is built for longer native takes than most models, so a full reveal or a short scene can play out in one continuous shot instead of several clips stitched together. Write the prompt as one evolving motion, describing how the subject and camera move across the whole length of the take.
Can I edit a clip without regenerating it in Seedance 2.5?
Yes. Attach the clip, set Task Type to Edit, and say what to change. Editing one region keeps the rest of the frame stable, which is faster than a full regeneration and avoids losing a take you already like. Word the prompt as an instruction, using a verb like add, remove, replace, or change, because the model reads your intent from the prompt as well as the setting. An edit inherits the source's aspect ratio and length, and the clip you attach has to run 4 to 30 seconds.
How do I extend a video in Seedance 2.5?
Attach the clip, set Task Type to Extend, and say which direction you mean. Seedance 2.5 can continue past the last frame, generate the moment before the first frame, or bridge two clips, holding the character, rhythm, and style across the join. Describe the boundary frame before the new action, and keep a continuation word like extend or continue in the prompt. Unlike an edit, an extend lets you set how many seconds to add.
What does the Task Type setting do in Seedance 2.5?
Task Type pins what Seedance 2.5 does with your inputs, instead of leaving it to be inferred. Auto reads the prompt and decides, Reference builds a new video from your references, Edit changes the input video, and Extend adds footage to it. Setting it explicitly is worth doing whenever you are working on an existing clip, because Auto occasionally reads a loosely worded edit as a fresh generation, and an explicit type catches a bad setup before the generation runs.
What do the brackets mean in a Seedance 2.5 prompt?
Seedance 2.5 reads four bracket types as labels for the kind of sound or text you mean. Round brackets mark music, angle brackets mark a sound effect, curly braces mark spoken dialogue, and full-width square brackets mark an on-screen subtitle. They are optional, since plain language works too, but they stop a line of dialogue being drawn as a caption or a sound effect being read aloud.
How do I control timing in a Seedance 2.5 video?
Divide the video into consecutive stages and give each stage one main change plus a visible end state. Reach for timestamps only for a critical handoff, entrance, or transition, using a time range to budget pacing, an exact second for one key beat, or a relative delay between two events. Timestamps allocate time to events rather than acting as frame-accurate edit points.
What resolution can Seedance 2.5 output?
Seedance 2.5 generates natively at 1080p, a full 1920x1080 frame rendered directly rather than upscaled, up from 720p at launch. It also takes reference inputs of up to 4K for images and 480p to 4K for video clips. See the Seedance 2.5 model page for the full specs.
How do I use Seedance 2.5?
Switch the prompt bar to video, write the shot as a short brief covering subject, action, scene, style, camera, and audio, and attach any reference images for a character, product, or set that has to stay consistent. Name what each reference is for and what to ignore in it. Run the prompt, then refine the keeper with in-clip editing rather than regenerating the whole shot.