Camera movement reference for AI video: 44 moves, animated

Camera movement reference: dolly zoom, 360 orbit, truck, crane up, rack focus and FPV drone diagrams

Morphic's camera movement reference shows 44 camera moves, lens moves, speed effects and transitions as looping diagrams. Use any of them as a camera reference, so your AI video model knows exactly which shot you mean.

Camera movements: pan, tilt, dolly, truck, crane and orbit

These are the moves where the camera itself turns or travels. A pan or tilt rotates the camera on the spot, while a dolly, truck, pedestal or crane carries the whole camera through space. Watch the layers in each diagram: when near and far things slide at different speeds, the camera is travelling.

TOP VIEW35mm

Pan

A pan turns the camera left or right on a fixed point, like turning your head. Near and far things slide together, with no change in depth.

Reveal a wide place or follow action across it.

SIDE VIEW35mm

A tilt turns the camera up or down on a fixed point, like nodding. The camera stays where it is and only its angle changes.

Show height, or build from feet to face.

ROLL

Roll

Barrel roll

A roll rotates the camera around the lens axis, so the horizon spins in the frame. A full turn reads as a barrel roll.

Disorientation, dream states, a world turning over.

TOP VIEW35mm

Dolly in

Push in

A dolly in moves the whole camera forward toward the subject. The subject grows faster than the background, so the space keeps its depth.

Pull the viewer into a thought or a decision.

TOP VIEW35mm

Dolly out

Pull out

A dolly out moves the whole camera backward, away from the subject. The world opens up around the subject as it gets smaller in frame.

Isolation, endings, revealing where someone really is.

TOP VIEW35mm

Truck

Crab, lateral move

A truck slides the whole camera sideways, parallel to the scene. Near things pass faster than far ones, which is the parallax that tells it apart from a pan.

Glide past a scene with real depth and parallax.

SIDE VIEWLEVEL

Pedestal

Ped up, ped down

A pedestal raises or lowers the whole camera straight up or down without tilting it. The horizon holds its place while the view rises over or sinks below the subject.

Rise over an obstacle, or match a subject standing up.

SIDE VIEWCRANE ↑

Crane up

Boom up, jib up

A crane up lifts the camera on an arm, usually tilting down as it climbs. The horizon drops away and the subject shrinks into a wider view of the place.

Open or close a scene by showing its scale.

SIDE VIEWCRANE ↓

Crane down

Boom down, jib down

A crane down lowers the camera from high above into the scene, ending close to eye level. It is the crane up in reverse.

Arrive in a place and land on the person who matters.

TOP VIEWARC 180°

Arc

Half orbit

An arc moves the camera part-way around the subject while keeping it centred. The background swings past behind it, revealing the subject from a new side.

Hero beats and reveals; the moment feels suspended.

TOP VIEW360°

360 orbit

Full orbit

A 360 orbit carries the camera all the way around the subject in a full circle, keeping it centred while the world turns behind it.

Products, dancers, a character who owns the frame.

TOP VIEWTRACK →

Tracking shot

Follow shot

A tracking shot moves the camera alongside a moving subject at the same speed. The subject holds its place in frame while the world streams past.

Walks, chases and journeys the viewer rides along on.

TOP VIEW← LEAD

Leading shot

Lead shot

A leading shot moves the camera backward in front of a subject walking toward it. The subject stays the same size as the road slides away behind the camera.

Walk-and-talks, and faces with somewhere to be.

Lens moves: zoom, crash zoom, dolly zoom and rack focus

Here the camera body stays where it is and the lens changes what you see. A zoom enlarges the whole picture evenly, so nothing shifts in depth, and that flat look is how you tell it from a dolly. Focus moves steer attention without moving the frame at all.

TOP VIEW24mm70mm24mm

A zoom in narrows the lens so the picture enlarges, while the camera stays put. Everything grows evenly, with no change in depth or perspective.

Quick emphasis with a documentary or 1970s feel.

TOP VIEW70mm24mm70mm

A zoom out widens the lens so more of the scene fits in frame, while the camera stays put. Everything shrinks evenly together.

A flat, observational reveal of the wider scene.

TOP VIEW24mm200mm24mm

Crash zoom

Snap zoom

A crash zoom is an abrupt, very fast zoom onto one detail, landing almost instantly. It is also called a snap zoom.

Comic beats, shocks and punchlines.

TOP VIEW24mm85mm24mm

Dolly zoom

Zolly, contra-zoom

A dolly zoom moves the camera one way while zooming the lens the other. The subject holds its size while the background stretches away or rushes in.

Shock and dread, saved for the turning point.

TOP VIEWFOCUS 0.6mFOCUS 6mFOCUS 0.6m

Rack focus

Focus pull

A rack focus shifts focus from one distance to another while the camera holds still, so the sharp subject goes soft and the soft one comes sharp.

Move attention without a cut.

Camera rigs and angles: static, handheld, gimbal, drone and POV

The rig sets the feel of a shot as much as the move does. A tripod reads as calm, handheld as present and urgent, a gimbal as smooth and floating. Angles such as Dutch and overhead change how the viewer relates to the subject.

TOP VIEWLOCKED OFF

Static shot

Locked off

A static shot is filmed from a camera that does not move at all, usually on a tripod. Only the action inside the frame changes.

Let the action carry the frame.

HANDHELD

A handheld shot is filmed with the camera held by an operator, so it carries a slight, natural shake that moves with their breathing and steps.

Realism, urgency, documentary closeness.

GIMBAL

Gimbal shot

Stabilised float

A gimbal shot uses a motorised stabiliser to glide smoothly through space with no shake, like a floating, weightless walk.

Dreamy walkthroughs and long, floating takes.

0°15°0°

Dutch angle

Canted angle

A Dutch angle tilts the camera sideways so the horizon sits on a slant. It is also called a canted angle.

Unease; steep angles read as chaos.

POV

POV shot

First person

A POV shot shows the scene from a character's own eyes, so the viewer sees exactly what they see, often with their hands in frame.

Put the viewer inside the character.

90° DOWN

Overhead shot

Top-down, bird's-eye

An overhead shot looks straight down at the scene from directly above, turning streets, crowds and people into flat shapes and patterns.

Patterns, maps, and a subject made small.

ALT 120m

Aerial flyover

Drone shot

An aerial flyover is filmed from high above, usually by a drone, gliding forward over the land with the horizon high in frame.

Establish a place and its size.

FPV

An FPV drone shot is a fast first-person flight that dives, banks and weaves close past objects, flown by a pilot wearing goggles.

High-energy openers, chases and reveals.

Speed and time effects: slow motion, speed ramp and time-lapse

These change how fast the moment plays back rather than where the camera goes. Name the effect and the moment it applies to, such as the top of a jump, so the model knows where to stretch or compress time.

120 fps · 0.25×

Slow motion plays action back slower than real time, by filming at a high frame rate. A jump or a splash stretches into a long, readable moment.

Stretch the one moment you want felt.

2×0.2×2×

Speed ramp

A speed ramp changes playback speed within one shot, usually from fast into slow motion at the key moment and back to fast.

Punctuate the peak of a jump, turn or hit.

×600

A time-lapse captures a scene from a fixed camera over hours and plays it back in seconds, so suns cross the sky and clouds race.

Show time passing: light, weather, crowds.

×300

Hyperlapse

A hyperlapse is a time-lapse in which the camera also travels, moving forward in steps so a journey or a city rushes past.

Rush through a city or a journey.

▶ PLAY❚❚ FROZEN▶ PLAY

A freeze frame stops the picture dead on a single moment and holds it, while the shot would otherwise keep moving.

Land a punchline or end on a cliffhanger.

TOP VIEWTIME 0×

Time-slice

Frozen-moment orbit

A time-slice freezes a single moment while the camera keeps moving around it, so a frozen subject is seen from several angles.

Show one instant from every side.

◀◀ REVERSE

Reverse motion

Reverse motion plays the action backward, so falling things rise, broken things reassemble and smoke flows back into its source.

Undoing, rewinding, the uncanny.

Video transitions: cut, match cut, whip pan, dissolve, J-cut and L-cut

Transitions decide how one shot hands over to the next. Some can be generated inside a single clip, like a whip pan or a morph. Others, such as J-cuts and L-cuts, are edits you make while assembling clips in Compose.

SHOT ASHOT B

Cut

Hard cut

A cut is the instant change from one shot to the next with no effect in between. It is the most common transition in film.

The default; invisible when it follows the action.

09:0014:0023:00

A jump cut joins two moments of the same shot from the same framing, so time skips and the subject seems to jump to a new position.

Time passing, restlessness, vlog energy.

SHOT ASHOT B

A match cut joins two different scenes through a shared shape, colour or movement in the same place in frame, such as a coin that becomes the moon.

Link two places or two ideas.

SHOT ASHOT B

Whip pan

Swish pan

A whip pan swings the camera so fast that the picture smears into motion blur, and the next shot emerges from the blur. It is also called a swish pan.

Energy, comic timing, two places in one move.

SHOT ASHOT B

Cross dissolve

A cross dissolve fades the outgoing shot out while the incoming one fades in, so for a moment both images overlap.

Memories, dreams, gentle time passing.

SHOT ASHOT B

Fade to black

A fade to black dims the picture to complete black before the next shot fades back in, marking a pause or the end of a chapter.

End a chapter, mark a big jump in time.

SHOT ASHOT B

Wipe

A wipe sweeps a line or shape across the frame, revealing the next shot behind it as it travels.

Clean, obvious, playful scene changes.

SHOT ASHOT B

Smash cut

A smash cut jumps without warning from a quiet, calm moment straight into a loud or intense one.

Shock, comedy and contrast.

SHOT ASHOT B

Morph

A morph transforms one shape into another in a continuous flow, so one subject becomes the next without a cut.

Transformation, and seamless AI-native transitions.

PICTURESOUNDSHOT ASHOT B♪ A♪ B

J-cut

A J-cut starts the sound of the next shot before its picture appears, so you hear the new scene before you see it.

Pull the audience forward into the next scene.

PICTURESOUNDSHOT ASHOT B♪ A♪ B

L-cut

An L-cut lets the sound of the previous shot keep playing after the picture has cut, so a line or a sound carries over the new image.

Linger on a line; the standard dialogue cut.

FAQs

What are the main types of camera movement?
There are five families. Camera moves turn or carry the camera (pan, tilt, dolly, truck, crane, orbit). Lens moves change the view without moving it (zoom, dolly zoom, rack focus). Rigs and angles set the feel (handheld, gimbal, drone, POV). Speed effects change playback (slow motion, time-lapse). Transitions join shots (cut, whip pan, dissolve, J-cut).
Why should I name the camera move in an AI video prompt?
Because a name carries a precise instruction. Asking for something cinematic leaves the model to guess, and it usually settles on a gentle drift. Writing dolly zoom, whip pan or rack focus points it at one specific, well documented move, so the result is far more likely to match what you pictured.
What is the difference between a dolly in and a zoom in?
A dolly in moves the whole camera toward the subject, so the background shifts in perspective as you travel. A zoom in keeps the camera where it is and narrows the lens, so everything in the frame simply gets bigger together. If you want the space to feel like it is opening up around the subject, ask for a dolly.
Can an AI video model make a transition inside one clip?
Some can, if you describe both shots and the moment they change, such as a whip pan that blurs from one street into another. For clean, repeatable cuts between separate clips, generate each shot on its own and join them in Compose, where a cross dissolve, wipe or whip pan can be placed exactly on the frame you want.
How do I make the camera move more precise?
Build the prompt from four parts: the move, the subject it is aimed at, the timing and the mood. A slow dolly in on the detective, over 4 seconds, rain-lit, gives the model a start, an end and a target, which is usually enough to stop the camera wandering.
How many camera moves can I put in one prompt?
Two or three at most. Name them in the order they happen and say what changes when, for example a slow orbit that ends in a rack focus. Past three, the instructions start to compete and the model tends to blend them into one vague motion.
Are J-cuts and L-cuts generated or edited?
They are edits. Both are about when the sound of one shot starts or stops relative to the picture, so you make them while assembling clips, by letting the next shot's audio begin early (J-cut) or the previous shot's audio carry on (L-cut).